Yet at the same time, the push for skill points would constrict my character development choices. Particularly Fallout 3 and Fallout: New Vegas, skills were a largely intangible thing that you virtually never saw the effects of outside of incremental increases in VATS percentages and whether you met hard thresholds (that could have been far better represented with perk requirements). I remember playing Fallout 2 and being annoyed with the levels where you didn't get perks - they felt like stepping stones on the way to a real level. And that's a big and scary change!.īut let's face it, there are some big faults to linear percentile skill systems, and perks have always been where the real character advancement and customization have taken place. I spoke with Matt later and got more details on how the new character development system works. So like say, left arm, right arm, head, it would show 1 set of orange brackets around each of those 3, showing you had 3 locations cued up with whatever weapon your using. It doesn't show on the right (head, head etc.), it just shows on the body of the target on VATS display. So you can see how many times you selected it. They didn't want to trigger warning anyone, I guess.ġ5: For VATS targets, each time you target an area an "orange bracket" forms around the "green bracket" that has the percentile chance. ![]() The needle is offscreen of course, below screen. You can see your character bring their firearm down, and stick themself with it. I am unsure if that is due to perks or something else.ġ4: Even "instant" items now have an animation for them. Yes, the Robot Butler is also a companion, so is the leader of the Minutemen with the Laser Musket.ġ3: Luck is tied to how good of loot you find as well. New companion is a thief/catwoman-esque type, who is near Diamond City. Crashing Vertibird animation was very cool, and killed the raider who fired the missile to take it down as the wreck landed and exploded on him.ġ2. Yes raiders sometimes carry a Fatman on them now, be very afraid.ġ1. Vertibird zipline Lyon's Brotherhood of Steel is a great way to show up to wreck some raiders apparently. There is about quarter second of black between areas, which is the rendering phase most likely.ġ0. I thought they cut it out originally until I realized player position outside of each building. There is now an animation getting to and from terminals, as well as no apparent loading screens. All types of basic crafting material can also be found on world directly, so you can pick up some items and get plastic, or metal, or wood, that kind of thing.ĩ. Even a de-legged/de-armed ghoul will try to bite you.Ĩ. All of them are ranked between 3-5 including Bloody Mess (4 rank perk, I think it needed Luck 5 to get, not certain)ħ. 10 for every SPECIAL, one for each level of the SPECIAL. ![]() SPECIAL stats are tied to what perks you can unlock. Gameplay was fun, you can totally blow limbs off.Ħ. Including on the Vertibird where it was dangling its head out the site with its tongue hanging out enjoying the air.Ĥ. The dog is cute, and they based it on the developers dog, following it around for a long time, and scripting so that whenever the player is doing something, the dog is also doing something, so doubled the scripting work. They promised not to stop updating within the foreseeable future, due to the massive interest in the game.ģ. They can be found in a robot box, so we can expect other robots eventually as the game updates. Handy's that can collect drops for you, so when you let it play in the background you don't have to worry about your people dying of either no power, no water, or no food as long as you have enough prodiction the robot will move about and collect it for you in player absence. I have one since I was in the first 150 people into the room.Ģ. Here are his bullet points from the presentation:ġ. Thankfully, although I was unable to attend QuakeCon myself this year, I had a brony at the convention to give me the inside scoop: Matt from the SnMGameDungeon.
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